For this project, you professor has assigned you the task of creating a StoryMap JS exhibit using digital facsimiles paired with explanatory text. This guide is designed to take you through the process. Let you subject librarian (Dr. Bee Lehman - call them Bee) know if you have questions.
This page has a lot on it. You can use the following anchors (links down the page) to jump straight to a relevant box.
To go with this guide, we've put together a video to take you through setting up your StoryMap JS. Different people learn different ways and we recommend that you use and refer back to both the text and video as you work on your project.
Before you start adding content, take a moment to explore the StoryMap JS options. To do so, click the "Options" () button on the upper-left of the screen next to "save" (). This is where you can maniulate your language and font. More importantly, this is also where you can:
We recommend you play with these options as you assemble your content.
Once you've taken note of your options, it's time to assemble your content. You should begin with your title slide (although, depending on your preferred workflow, you should likely clean this up last).
Content slides should each include their own piece of media (be it image, letter, or otherwise), the appropriate attribution, and text explaining to the reader how they should understand your chosen object.
It's important to include the citation in order to acknowledge who created the text and how the reader can find it. It's important to provide that information following an established standard in order to 1) ensure you have all relevant information and 2) make it easier for the reader to engage the material. You can visit BC Libraries' Guide for writing those citations or you can talk to your librarian (Dr. Bee Lehman).
Working with that text box, you can format your text or add links using the buttons located above the text bar.
If you have questions about content or formatting, contact your library (Dr. Bee Lehman).
To change the map in the background of your project:
When you've finished your project, you will want to publish it. There are a couple ways to do this--but this guide will focus on the easiest.